VR/AR Immersive Training in Dragon and Lion Dance Teaching in Colleges and Universities
Tingting Cai · International Journal of Gaming and Computer-Mediated Simulations · 2026
Aiming at the pain point that tacit knowledge transmission is blocked and group collaboration is difficult to quantify in the teaching of dragon and lion dance in colleges and universities, this study builds a virtual reality/augmented reality (VR/AR) dual-mode immersion training system based on embodied cognition theory, and this study builds a VR/AR dual-mode immersion training system based on embodied cognition theory. By pioneering the arc length parameterized synergy index and Ultra-Wideband/Inertial Measurement Unit (UWB/IMU) fusion technology, the empirical
Results: show that the synergistic efficiency scores of complex curves in the experimental group are improved by 42.30%. Trajectory deviation and the frequency of rigid destruction decreased significantly, which successfully transformed the vague “team tacit understanding” into visual engineering indicators, verified the key role of tactile feedback, and provided a reusable quantitative paradigm for the digital inheritance of national traditional sports.